using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class Synaeva : MondainQuester
	{		
		public override Type[] Quests{ get{ return new Type[] { typeof( FirendOfTheFeyQuest ) }; } }
		
		[Constructable]
		public Synaeva() : base( "Synaeva", "the arcanist" )
		{			
			SetSkill( SkillName.Meditation, 60.0, 83.0 );
			SetSkill( SkillName.Focus, 60.0, 83.0 );
		}
		
		public Synaeva( Serial serial ) : base( serial )
		{
		}
		
		public override void InitBody()
		{
			InitStats( 100, 100, 25 );
			
			Female = true;
			Race = Race.Elf;
			
			Hue = 0x8374;
			HairItemID = 0x2B71;
			HairHue = 0x385;
		}
		
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots() );
			AddItem( new LeafArms() );
			AddItem( new FemaleLeafChest() );
			AddItem( new LeafTonlet() );
			AddItem( new WildStaff() );
			
			Item item;
			
			item = new RavenHelm();
			item.Hue = 0x583;					
			AddItem( item ); 
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}